The studio

Wub Lab

Wub Lab is one person: a hobbyist developer, alone on the project, and a lifelong electronic music lover.

A strong taste for rhythm, the kind that brings real euphoria. As a kid, turntables bought to feel the joy of going “chop chop” in time; then, in Lyon, years of DJing, with bass music sets: dubstep, drum & bass, bass house.

Zip Zop was born from the wish to turn this passion for rhythm into a game anyone can pick up: so that everyone feels the emotions of their favorite songs, with the feeling of playing them. It is the studio’s first game.

Contact
contact@wub-lab.com
Game
Zip Zop, a rhythm game for Android
Help
Support
The Wub Lab logo: a laboratory flask in cyan neon tubing, whose magenta liquid ripples into a W, with two bubbles rising.

The approach

Native Kotlin, no game engine, and as few dependencies as possible: every library added has to justify itself in one sentence. That is what one person can understand, fix and maintain.

No tracker and no player profile, in the game as on this site, which has no cookie; the game only counts, anonymously, what happens to the artists’ songs, to report it to them. The game is free and shows an ad between songs, never during a game: Google AdMob serves it based on the phone’s advertising ID (in Europe, you first choose whether it may be personalized), and a one-time “no ads” purchase removes it. With an account, a shop also offers cosmetics, paid for in wubs, the game’s virtual currency, earned by playing, or in VIP tokens, which are bought: they only change how things look, never the score or the leaderboards. Its external services: Firebase, for the account, the Jukebox, leaderboards and progression; Google AdMob, for advertising; Google Play, for purchases and for local play between nearby phones; MusicBrainz and the Cover Art Archive, for song covers (the artist and title only, and the setting can be turned off).

The music

No streaming: the terms of Spotify, Deezer and YouTube forbid it, and it isn’t planned. You play on the audio files already on your phone.

Your music is never sent to a server (in a local duel, a song can only be lent to the host’s phone, for one round). A beatmap only contains the notes, the beat grid and a fingerprint of the song’s attacks, which can neither rebuild the sound nor be listened to. The only built-in songs are the ones the game synthesizes itself, the tutorial and the menu music; the crowd’s reactions on the results screen are recordings under a free license, listed in the credits.

What’s next

The next step: the Play Store listing. The ads between songs, the one-time “no ads” purchase and the cosmetics shop, with its wubs, are ready in the game; “Advanced creator” will come after that.

No date: it comes out when it’s ready, and this page will say so.